Rolling Dice

Write a class named DiceRoller that extends the OneButtonBreadboard class that prompts the user for some number of dice to roll (between 0 and 5) and -- when the "Roll" button is clicked -- randomly "rolls" and displays that number of dice (by using the GDieImage class) on the screen with the total value of all of these dice showing up as a GLabel just below the dice.

Check out the below video to see what this should look like in action...